Transcript
uYv8eFLe0Tg • Yann LeCun on Autonomous Driving: Deep Learning is Obviously Part of the Solution | AI Podcast Clips
/home/itcorpmy/itcorp.my.id/harry/yt_channel/out/lexfridman/.shards/text-0001.zst#text/0104_uYv8eFLe0Tg.txt
Kind: captions Language: en [Music] Elon Musk is confident that large-scale data and deep learning can solve the autonomous driving problem what are your thoughts on the limits possibilities of deep learning in this space I was it's obviously part of the solution I mean I don't think we'll ever have a set driving system or at least not in the foreseeable future that does not use deep Ronnie you put it this way so in the history of sort of engineering particularly is sort of sort of a I like systems is generally your first phase where everything is built by hand and there is a second phase and that was the case for autonomous driving you know 23 years ago there's a phase where this a little bit of running is used but there's a lot of engineering that's involved in kind of you know taking care of corner cases and and putting limits etc because the learning system is not perfect and then I as technology progresses we end up relying more and more on learning that's the history of character recognition so history of speech recognition computer vision that when I crush processing and I think the same is going to happen with with the time is driving that currently the the the methods that are closest to providing some level of autonomy some you know decent level of autonomy where you don't expect a driver to kind of do anything is where you constrain the world so you only run within you know 100 square kilometers or square miles in Phoenix but the weather is nice and the roads are wide which is what Weimer is doing you completely over engineer the car with tons of light hours and sophisticated sensors that are too expensive for consumer cars but they're fine if you just run a fleet and you engineer the thing the hell out of the everything else you you map the entire world so you have complete 3d model of everything so the only thing that the perception system has to take care of is moving objects and and and construction and sort of you know things that that weren't in your map and you can engineer a good you know slam system or eye stuff right so so that's kind of the current approach that's closest to some level of autonomy but I think eventually the long term solution is gonna rely more and more on learning and possibly using a combination of supervised learning and model-based reinforcement or something like that you