Neri Oxman: Biology, Art, and Science of Design & Engineering with Nature | Lex Fridman Podcast #394
XbPHojL_61U • 2023-09-01
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Kind: captions Language: en whenever we start a new project it has to have these ingredients of simultaneous complexity it has to be novel in terms of the synthetic biology Material Science robotics engineering all of these elements that are discipline based or rooted must be novel if you can combine novelty in synthetic biology with a novelty in robotics with a novelty in Material Science with a novelty and computational design you are bound to create something novel the following is a conversation with Nary oxman an engineer scientist designer architect artist and one of the kindest most thoughtful and Brilliant human beings I've ever gotten to know for a long time she led the mediated Mata group at MIT that did research and built incredible stuff at the intersection of computational design digital fabrication Material Science and synthetic biology doing so at all scales from the micro scale to the building scale now she's continuing this work at a very new company for now called oxman looking to revolutionize how humans design and build products working with nature not against it on a personal note let me say that Nary has for a long time been a friend and someone who in my darker moments has always been there with a note of kindness and support I am forever grateful to her she's a brilliant and a beautiful human being oh and she also brought me a present War and Peace by Tolstoy and meditations by Marcus Aurelius it doesn't get better than that this is Alex Friedman podcast to support it please check out our sponsors in the description and now dear friends here's Nery oxman let's start with the universe you ever think of the universe as a kind of machine that designs beautiful things at multiple scales I I do um and I think of nature in that way in general in the context of design specifically I think of nature as everything that isn't anthropomas everything that is not produced by humankind the birds and the rocks and everything in between fungi elephants whales do you think there's an intricate ways in which there's a connection between humans and nature yes and we're looking for it I think that from let's say from the beginning of mankind uh going back 200 000 years the products that we have designed have separated us from nature and it's ironic that the things that we designed and produced as humankind those are exactly the things that separated us before that we were we were totally in complete completely connected and I want to return to that world but bring the tools of engineering and computation to it yes yes I absolutely believe that there is so much to Nature that that we still have not leveraged and we still have not understood and we still haven't and so much of our work is designed but a lot of it is science is unveiling and um and and finding new truths about the natural world that we were not aware before everybody talks about intelligence these days but I like to think that nature has kind of wisdom that exists Beyond intelligence or above intelligence and it's that wisdom that we're trying to tap into through technology if you think about humans versus nature at least in the realm at least in the context of definition of nature is everything but um anthropo mass and I'm using on Milo who is an incredible Professor from The weissmann Institute who came up with this definition of entropomas in 2020 when he identified that 2020 was the crossover year when anthropomas exceeded biomass on the planet so all of the design Goods that we have created and brought into the world now outweigh all of the biomass including of course all Plastics and wearables building cities but also asphalt and concrete all outweigh the scale of the biomass and actually that was a moment you know how in life there are moments that be a handful of moments that get you to course correct and and my it was a zoom conversation with Ron and that was a moment for me um when I realized that that imbalance now we've superseded the biomass on the planet where do we go from here and you've heard the expression more more phones than bones and the entropomas and the antropocene um and and the technosphere sort of outweighing the biosphere um but now we are really trying to look at is is there a way in which all things technosphere are designed as if as if they are part of the biosphere meaning if you could today grow instead of build everything and anything if you could grow an iPhone if you could grow a car what would that world look like where the touring test for sort of this this kind of I call this material ecology approach but this this notion that everything material everything that you design in the physical universe can be read and written to as or thought of or perceived of as nature grown that's sort of the touring test for for the company or at least that's how I started I thought well grow everything that's sort of the slogan let's grow everything and if we grow everything is there a world in which driving a car is better for nature than a world in which there are no cars is there is it possible that a world in which you build buildings in cities that those buildings and cities actually augment and heal nature as opposed to their absence is there a world in which we now go back to that kind of synergy between nature and humans where you cannot separate between grown and made and it doesn't even matter is there a good term for the intersection between biomass and entropyl mass like things that are grown yeah so in 2005 I I called this material ecology I thought what if all material all things materials would be considered part of the ecology and would have an impact a positive impact on the ecology um where we work together to help each other all things nature all things human and again you can say that that wisdom in nature exists in fungi many mushroom lovers always contest my thesis here and saying well we have the mushroom Network and we have the mother trees and they're all connected and and why don't we just simply hack into into mushrooms well first of all yes they're connected but that Network stops when there is a physical Gap that Network does not necessarily enable the the whales in the in the Dominican to connect with an olive tree in Israel to connect with a weeping willow in Montana and that's sort of a world that that I'm dreaming about what what does it mean for nature to have access to the cloud at the kind of bandwidth that we're talking about sort of think neuralink for nature you know since the um first computer uh the um and you know this by heart probably better than I do but we're both MIT lifers um we today have computational power that is um one trillion times the power that we had in in those times we have 26.5 trillion times the bandwidth and 11.5 quintillion uh times the memory which is incredible so humankind since the since the first computer has approach and accessed such incredible bandwidth and we're asking what if nature had that bandwidth so beyond genes and evolution if there was a way to augment nature and allow it access to the world of bits what does nature look like now and can nature make decisions for herself as opposed to being guided and guarded and abused by by humankind so Nature has this inherent wisdom that you spoke to but you're also referring to augmenting that inherent wisdom with something like a large language model exactly so compress human knowledge but also maintain whatever is that intricate wisdom that allows plants bacteria fungi to grow incredible things at arbitrary scales adapting to whatever environment and just surviving and thriving no matter where no matter how exactly so I think of it as large molecule models and those large molecule models of course large language models are based on the on Google and search engines and and so on and so forth and we don't have this data currently and part of our mission is is to do just that trying to quantify and understand the language that exists across all Kingdoms of Life across all five kingdoms of life and if we can understand that language is there a way for us to First make sense of it find logic in it and then generate certain computational tools that Empower nature to to build better crops to to increase the level of biodiversity in in the company we're constantly asking what does nature want like what what does nature want from a compute view if it knew it what what could Aid it and whatever the heck it's wanting to do yeah so we keep coming back to this answer of nature wants to increase information but decrease entropy right so find order but constantly increase the information scale and and this is true for what our work also tries to do because we're constantly trying to fight against the dimensional mismatch between things made and things grown right and and as designers we are educated to think in X Y and Z and that's pretty much where architectural education ends and biological education begins so in reducing that dimensional mismatch we're missing out on opportunities to create things made as if grown but in the natural environment we're asking can we provide nature with these extra dimensions and again I I'm not sure what nature wants but I'm curious as to what happens when you provide these tools to the Natural environments obviously with responsibility obviously with control obviously with ethics and and moral code um but is there a world in which nature can help fix itself uh using those tools and by the way we're talking about a company called oxman yeah I'll just just a few words about the team yeah what kind of humans work at a place like this they're trying to figure out what nature wants you know I think they're first like you they're they're humanists first um they come from different disciplines and different disciplinary backgrounds and just as an example we have a brilliant designer who is just a mathematical genius and a computer scientist and a mechanical engineer who has trained um as a synthetic biologist and um and now we're hiring a microbiologist and a chemist architects of course and designers uh roboticist so it's really it's Noah's Ark right two of each and always dancing between this line of the artificial the synthetic and the and the real what's the term for in the natural yeah the built in the grown nature and culture technology and biology but we're we're constantly seeking to to ask how can we build design and deploy products in three scales the molecular scale which I've briefly hinted to um and their and the molecular scale we're really looking to understand whether there is a universal language to Nature and what that language is and then build build a tool that um I think and dream of it is the iPhone for nature if nature had an iPhone um what would that iPhone look like does that mean creating an interface between nature and the computational tools we have exactly it goes back to that 11.5 quintillion times the bandwidth that that humans have have now arrived at and and giving that to Nature and seeing what you know what what happens there can animals actually use this interface to know that they need to run away from fire can plants use this interface to increase the rate of photosynthesis in the presence of a smoke cloud can they do this quote-unquote automatically without a kind of a top-down Brute Force policy based method that's authored and deployed by humans and so this work really relates to that interface with the natural world and then there's a second area in the company which focuses on growing products and here we're focusing on a single product that starts from CO2 um it becomes a product it's consumed it's used it's worn by a human and then it um goes back to the soil and it grows an edible fruit plant so we're talking about from CO2 to fruit yeah it starts from CO2 and it ends with something that you can like literally eat so so the world's first entirely biodegradable bi-compatible by renewable product that's grown yes either using plant matter or using bacteria but we are really looking at um carbon recycling technologies that start with methane or Wastewater um and end with this wonderful Reincarnation of a an a thing that doesn't need to end up in a composting site but can just be thrown into the ground and grow Olive and find peace and there's a lot of textile based work out there that is focused on one single element in this long chain like oh let's create um you know leather out of mycelium or or less create textile out of cellulose but then it stops there and you get to assembling the shoe or the wearable and you and you you need a little bit of glue and you need a little bit of this material a little bit of that material to to make it water resistant and then it's over so that's one thing that we're trying to solve for is how to create a product that is materially computationally robotically novel um and goes through all of these phases from the creation from this carbon recycling technology to um to the product to literally how do you think about you know Reinventing an industry that is focused on assembly and putting things together and using humans to do that can that you know can that happen just using robots and microbes and that's it and doing it end to end I would love to see what this Factory looks like and the factories is great too I'm I'm very very excited in October we'll we'll share first um first Renditions of of some of this working in February we'll we'll invite you to the lab I'm there and I've already applied I haven't heard back I don't understand okay uh I mean it's just before we get to number three it'd be amazing to just talk about what it takes with robotic arms or in general the whole process of how to build the life form stuff you've done in the past maybe stuff you're doing now how to use bacteria it's kind of synthetic biology how to grow stuff by leveraging bacteria is there examples from the past and yes and just take a step back over the 10 years of the mediated matter group which was my group at MIT um has sort of dedicated itself to biobased design would be a suitcase word but sort of thinking about that Synergy between nature and culture biology and technology and we attempted to build a suite of embodiments let's say that they ended up in amazing museums and amazing shows and and we wrote patents and papers on them but they were still n of ones again the challenge as you say was to grow them and we classified them into fibers cellular solids biopolymers pigments and in each of the examples although the material was different sometimes we used fibers sometimes we used silk with silkworms and honey with bees and or comb as the structural material with Vespers we used synthetically engineered bacteria to produce pigments although the materials were different and the hero organisms were different the philosophy was always the same the approach was really an approach of computational templating that templating allowed us to create templates for the natural environment where nature and Technology could duet could dance together to create these products so just a few examples with a silk Pavilion we've had a couple of pavilions made of silk and the second one which was the bigger one which ended up at the Museum of Modern Art with my friend an incredible Mentor Paul Antonelli that Pavilion was six meter tall and it was produced by silkworms and and there we had um different types of templates there were physical templates that were basically just these water-soluble meshes upon which the silkworms were spinning and then there were environmental templates which was a robot basically applying a variation of environmental conditions such as heat and light to guide the movement of the silkworm you're saying so many amazing things and I'm trying not to interrupt you but like one of the things you've learned by observing by doing science on these is that the environment defines the shape that they create or contributes or intricately plays with the shape to create and so so like and you get to that's one of the ways you can get to guide their work is by defining that environment by the way you said hero organism which is an epic term so that means like because whatever is the biological living system that's uh doing the creation and that's what's happening in Pharma and and biomaterials and by the way Precision Ag and and food new food design Technologies as people are betting on a hero organism is the sort of how I think of it and and and and the hero organism is sometimes it's the palm oil or or it's a it's the mycelium there's a lot of mushrooms around for good and bad and and it's cellulose or it's you know fake bananas or the the Workhorse E coli but these hero organisms are being vetted on as like the what's the one answer that solves everything Hitchhiker's Guide 42 42 yeah these are sort of the 42s of of you know of the enchanted new universe and back at MIT we said instead of betting on all of these organisms let's approach them as almost like movement in a symphony and let's kind of lean into what we can learn from each of these organisms in the context of building a project in an architectural scale and those usually were Pavilions and then the competition of templating is the way you guide the work of this how many did you say 17 000 17 532 so each of these silkworms threads are about you know one one mile um in distance and and and they're they're beautiful and when and just thinking about the amount of material you know it's a bit like thinking about them you know the the length of capillary vessels that grow in your belly when you're pregnant to feed that incredible new life form um it's just nature is amazing but back to the silkworms I think I had three months um to build this incredible Pavilion but um we couldn't figure out how we were thinking of emulating the process of how a silkworm goes about building its incredible architecture this cocoon over the period of 24 to 72 hours and it builds a cocoon basically to protect itself it's it's a beautiful form of architecture and it uses pretty much just two materials two chemical compound saracen and fibrin the saracen is sort of the glue of of the Cocoon the fibroid is the fiber base material of the coconut through fibers and glue and that's true for so many systems in nature lots of fiber and glue and that architecture allows them to metamorphosize and in the process they vary the properties of that silk thread so it's stiffer or softer depending on where it is in the section of the Cocoon and so we were trying to emulate this robotically with a 3D printer that was six axis Kuka arm one of these baby kookas and we're trying to emulate that process computationally and build something very large when one of my students now um a brilliant Industrial Engineer roboticist on my team Marcus said well you know we were just playing with those silkworms and enjoying their presence when we realized that if they're placed on a desk or a horizontal surface they will go about creating their cocoon only the Cocoon would be flat because they're constantly looking for a vertical Post in order to use that post as an anchor to spin the Cocoon but in the absence of that post on surfaces that are less than 21 millimeters and flat they will spin flat patches and we say aha let's work with them to produce this this Dome as a set of flat patches and a silkworm mind you is a is quite an egocentric creature um and actually the furthest you go you move forward in evolution by natural selection the more um egoism you find in creatures so when you think about termites right they the their material sophistication is is actually very primitive but they have incredible ability to communicate and connect with each other so if you think about the entire All of Me All of nature let's say all of living systems as like a matrix that runs across two axes one is material sophistication which is terribly relevant for designers and the other is communication um uh the the termites Ace on communication but their material sophistication is crap right it's just saliva and feces and some soil particles that are built to create these incredible termite Mounds at the scale that when compared to human skyscrapers transcend all of buildable skills uh at least in in terms of what we have today in architectural practice just in relative to the size of the termite but when you look at the silkworm the silkworm has zero connection communication across silkworms they were not designed to connect and communicate with each other they're they're sort of a human design species because the the uh the domesticated silk moth uh creates the Cocoon we then produce the silk of it and then it dies um so the it has dysfunctional Wings it cannot fly it's not so so and and that's another problem that the sericulture um industry has is why did we in the first place author this organism four thousand years ago that is unable to fly and is just there um to basically live as um to serve a human need which is textiles and so here we were fascinated by the computational kind of biology dimension of silkworms but along the way by the way this is great I never get to tell the full story so much I always I'm always like people say oh paragraphs they're way too long and this is wonderful this is like heaven you're driving so many good lines but but but really those uh those silkworms are not yes they're not designed to be like humans right they're not designed to connect communicate and build things that are bigger than themselves through connection and communication so what happens when you add 17 000 of them communicating effects that's a really great question what happens is that at some point the templating strategies and as you said correctly there were geometrical templating material templating environmental templating chemical templating if you're using pheromones to guide the movement of bees in the absence of a queen where you have a robotic Queen um but whenever you have these templating strategies you have sort of control over nature right but the question is is there a world in which we can move from templating from providing these computational material and immaterial physical and molecular platforms that guide nature almost like guiding a product almost like a gardener um to a problem or an opportunity of emergence where that biological organism assumes agency by virtue of accessing the robotic code and saying now I own the code I get to do what I want with this code let me show you what this Pavilion may look like or this product may look like and I think one of the exciting moments for us is when we realized that these robotic platforms that were designed initially as templates actually inspired if if I may a kind of a collaboration and cooperation between silkworms that are not a swarm based organism they're not like the bees on the termites they don't work together and they don't have you know social orders amongst them the queen and the drones Etc they're they're all this the same in a way right and and here uh what was so exciting for us is that these computational and Fabrication Technologies enable the silkworm to uh sort of to to kind of hop hop from from the branch in Ecology of of of worms to the branch and Ecology of maybe human-like intelligence where they could connect and communicate by virtue of you know feeling or rubbing against each other in in an area that was hotter or colder and they were so the product that we got at the end the variation of density of fiber and the distribution of the fiber and the transparency the product at the end seems like it was produced by a swarm silk Community but of course it wasn't it's a bunch of biological agents working together to assemble this thing that's really really fascinating to us how can technology um augment or enable a swarm-like behavior and creatures that have not been designed to work as swarms so how do you construct a computational template from which uh a certain kind of thing emerges so how can you predict what emerges I suppose so if you can predict it it doesn't count as emergence actually that's a deeply poetic line we can talk about it I mean it's a bit like this concentrated it doesn't count that's right right speaking of emergence an empowerment because we're constantly uh um moving between those as if they're equals in the on the team and one of them Kristoff shared with me a mathematical equation for what does it mean to empower nature and what is empowerment in nature look like um and that relates to emergence and we can go back to emergence in a few moments but I want to I want to say it so that I know that I've learned it and if I've learned it I can use it later yeah and maybe you'll figure something out as you said of course Kristoff is the master here but but really we were thinking again what does nature want nature wants um nature wants to increase the information Dimension and reduce entropy um what do we want we kind of want the same thing we want more but um we want order right and this goes back to your conversation with your shavat stochastic versus deterministic languages or processes his definition or the definition he found um was that an agent is empowered if the entropy of the distribution of all of it states it's high while the entropy of the distribution of a single state given a choice given an action is low meaning it's that kind of uh um yeah Duality between opportunity like starting like this and going like this opening and closing and and this really I think is analogous to to human empowerment given uh infinite wide array of choices what is the choice that you make uh to you know to to enable to empower uh to provide you with with the agency that you need and how much is that making that choice actually control the trajectory of the system that's really nice so this this applies to all the kinds of systems you're talking about yeah and to a human on an individual basis but or a silk or more a b um or a microbe a microbe that has agency or by virtue of of of a template but it also applies to a community of of organisms like the bees um and so we've done a lot of work sort of moving from you've asked how to grow things so we've grown things uh using um co-fabrication where we're digitally fabricating with other organisms that live across the various Kingdoms of Life and and those were silkworms and bees and uh and with bees um which we've sent to outer space and we turned healthily and they were reproductive okay you're gonna have to tell that story you're gonna have to talk about the robotic queen and the pheromones come on like um so we've built what we called a synthetic apiary and the synthetic apiary was designed uh as an environment that was a Perpetual spring environment for the bees of Massachusetts they go on hibernation of course during the winter season um and then we lose 80 percent of them or more uh during that period we're thinking okay what if we created this environment where um before you template right before you can design with you have to design four right you have to create this space of mutualism space of sort of shared connection between you and the organism and with bees it started as the synthetic apiary and we have proven that that curated environment where we designed the space with high levels of control of temperature humidity and light and we've proven that they were reproductive and alive and we realized wow this environment that we created can help augment bees in the winter season in any City around the world where where bees survive and thrive in the summer and spring seasons and could this be a kind of a new Urban typology an architectural typology of symbiosis of mutualism between organisms and humans where these are by the way the synthetic apiary was in a co-op in you know nearby Somerville we had you know we had robots our team you know slept there every day with our with our tools and machines and we made it happen and the neighbors were very happy and and they got to get a ton of Honey at the end of the winter and and those bees of course were released into the wild at the end of the winter Alive and Kicking so then in order to actually experiment with with the robotic Queen an idea or concept we had to prove obviously that we can create this space for uh for bees and then after that we had this amazing opportunity to send the bees to space on Blue Shepherd mission that is part of blue origin and we of course said yes we'll take a slot we said okay can we outdo NASA so NASA in 1982 had an experiment where they sent b b's to to outer space the bees returned they were not reproductive and um and some of them died and and we thought well is there a way in which we can create a life support system almost like a small mini bio lab of a queen and her retinue um that would be sent in this blue origin new Shepherd Mission uh in this one cell and and so that's if the synthetic APO is an architectural project in this case this second synthetic apiary was a product it was right so from an from an architectural controlled environment to a product scale control environment and this bio lab this life support system for bees was designed to provide the bees with all the conditions that they needed and and we looked at that time at the national pheromone that the queen uses to guide the other bees and we looked at pheromones that are associated with a b and thinking of those pheromones being released inside the capsules that go the capsule that goes to outer space they returned um back to our the media lab roof and those bees were alive and kicking and reproductive and you know and they continue to create comb and and it ended with a beautiful nature paper that the team and I published together we gave them gold nanoparticles and silver nanoparticles because we were interested if if bees recycle wax it was known forever that bees do not recycle the wax and by feeding them these gold nanoparticles we were able to prove that um that the bees actually do recycle the wax the reason I'm bringing this forward is because we don't view ourselves as designers of consumable products and and Architectural environments only but we love that moment where these Technologies and by the way every one of these projects that we created involve the creation of a new technology whether it be a glass printer or the spinning robot or or the um life support system for for the bee Colony they all involved a technology that was associated with the the project and I never ever ever want to let that part go because I love love technology so much um and but but also another element of this is it always these projects if they're great they reveal new knowledge about or new science about um the topic that that you're investigating be it you know silkworms or or bees or or glass that's why I say I always tell my team it should be at MoMA and the cover of nature are science at the same time we don't separate between the art and the science it's it's it's it's one of the same so as you're creating the uh the art you're going to learn something about these organisms or something about these materials I mean is there something that stands out to you about these hero organisms like bees silkworms you mentioned E coli has its pros and cons this bacteria what have you learned that small or big that's interesting about these organisms yeah it's a beautiful question what have I learned I've learned that um you know uh we did we also worked with shrimp shells with ago how we built this tower on the roof of SF Momo which by um a couple of months ago and until it was on the roof we we've shown the structure completely biodegraded into then well not completely but almost completely biodegrade to the soil and um and this notion that a product or part an organism or part of that organism can reincarnate is very very moving thought to me because I want to believe that I believe in reincarnation I want to believe that I believe yeah that's my relationship with God I want to I want I I like to believe in believing most great things in life are second derivatives of things but that's part of another conversation I feel like that's a quote that's gonna take weeks to really internalize that that notion of I want you to want or I need you to need or um that that that it there's always something a deeper truth behind what is on the surface and so I like to go to the second and tertiary derivative of things and and discover new truths about them through that but what have I learned about organisms and why don't you like E coli I like E coli and and a lot of the work that we've done uh was possible without are working on E coli or other Workhorse organisms like cyanobacteria how are bacteria used Death Masks the Death Masks so what are Death Masks so we did this project called Vespers and those were basically death masks that was said as a process for designing a living product what happens and we looked at bit I looked at the remember looking at Beethoven's death mask and agamemnon's death mask and just studying how they were created and really they were sort of geometrically attuned to the face of the dead and what we wanted to do is create a death mask that not was not based in the sh in was not based on the shape of of the of the wear but rather it was based on their legacy and their biology and maybe we could um harness a few stem cells there for future Generations or contain the last breath Lazarus which preceded Vespers was project where we designed a mask to contain a single breath The Last Breath of the wearer and again if I had access to these Technologies today I would totally re-incorporate my grandmother's last breath in in in in in a in a product so it was like an air Memento so with Vespers we um we actually used E coli to um to to create pigmented masks masks whose pigments uh would be recreated at the surface of the mask and I'm skipping over a lot of content but basically there were 15 masks and they were created as three sets The Masks of the past the mask of the present and the mask of the future um The Masks there were five five and five and the mass of the past were based on um ornaments and they were um embedded with natural minerals like gold yes yes yes and we're looking at pictures of these and they're gorgeous yes extremely delicate and interesting fractal patterns that are symmetrical they look symmetrical but they're not this is intense this is we intended for you to be tricked and think that they're all symmetrical but there's imperfections there are imperfections by Design all of these um all of these forms and shapes and distribution of matter that you're looking at was was entirely designed using a computational program so none of it is manual um but long story short the first collection is about the surface of the mask and the second collection which you're looking at is about the volume of the mask and and and what happens to the mask when all the colors from the surface yes enter the volume of the mask inside create pockets and channels to guide life through them um they were Incorporated with pigment producing living organisms and then those organisms were templated to recreate the patterns of the original death masks and so life recycles and re-biggins and so on and so forth the past meets the future the future meets the past from the surface to the volume from Death to life to death to life to death to life and that again is a recurring theme in in the projects that that we take on but there from a technological perspective what was interesting is that we embedded chemical signals in the jet in the printer and those chemical signals um basically interacted with the um pigment producing bacteria uh in in this case E coli that were introduced on the surface of the mask and those interactions between the chemical signals inside the resins and the bacteria at the surface of the mask at the resolution that is native to the printer in this case 20 microns per voxel allowed us to compute the exact patterns that we wanted to achieve and we thought well if we can do this with pigments can we do this with antibiotics if we can do this with antibiotics could we do it with with melanin and what are the implications again this is a platform technology now that we have it what are the actual real world implications and potential applications for this technology and we started a new area of one of my students Rachel her PhD thesis uh was entire was titled after this new class of materials that we created through this project Vespers hybrid living materials hlms um and these hybrid living materials really paved the way towards a whole other set of products that we've designed uh like um like the work that we did with melanin for for the Mandela Pavilion that we presented at sfmoma um where again we're using the same principles of templating in this case not silkworms and not bees but we're templating bacteria at a much much um much a more finer resolution and now instead of templating using using a robot or templating using a printer but compute is very very much part of it and the what's nice about bacteria of course is that um from an ethical perspective I think there's a range right so at the end of the silk Pavilion I got an email from Professor in Japan who has been working on transgenic silk and said well if you did this this create amazing silk Pavilion why don't we create um um you know glow in the light silk dresses and and in order to create this glow in the light uh silk we need to um you know to to to to to apply um uh genes that are taken from a spider to a silkworm and this is what is known as a transgenic operation and we said no and that was for us a clear decision that no we will work with these organisms as long as we know that what we are doing with them is not only better for humans but it's also better for them and and again just to remind you where um I forget the exact number but it's around a thousand cocoons per single shirt that are exterminated in in India and China and in those Seri culture industries that are being abused now yes this organism this organism was was designed to serve the human species and maybe we should maybe it's time you know to to to retire that you know that conception of of organisms that are designed for a human-centric world or human-centric set of applications I I don't feel the same way about E coli um I not that I'm agnostic organism agnostic but but still I believe there's so much for us to do on this planet with um with with bacteria and so in general Your Design principle is to uh grow cool stuff as a byproduct of the organism flourishing so not yes not using the organism the win-win the Synergy a hole that's bigger than the sum of its parts it's interesting I mean it just feels like a gray area where genetic modification of an organism it just feels like I don't know if you if you genetically modified me to make me glow in the light I think you have enough of an aura all right thank you that was I was just fishing for compliments thank you I appreciate it so absolutely right and by the way the gray area is you know is where some of us like to live and and like to thrive and and that's okay and and thank goodness that there's so many of us that that like the black and white and that thrive in the black and white my husband is a good example for that well but just to clarify in this case you're also trying to thrive in the black and white in that you're saying like the silkworm is a beautiful wonderful creature let us not modify it is that the idea or is it okay to modify a little bit as long as we can see that it benefits the organism as well as the final creation uh so with silkworms absolutely let's not modify it genetically let's not modify genetically um and then some because why did we why did we get there to begin with four thousand years ago in the Silk Road and and we should never get to a point where we evolve life for the service of mankind at the risk of these wonderful creatures um across the kingdoms across the kingdom of life I don't think about the same kind of ethical range um when I think about bacteria nevertheless bacteria are pretty wonderful organisms I'm moving to my second cup here as things are getting serious now bacteria are yeah for sure let's give bacteria all the love they deserve we wouldn't be here without them they were here for I don't know what it is like a billion years before anything else but in a way if you think about it they create the matter that we consume and then and then we reincarnate or dissolved into the soil and then creates an a tree and then that tree creates more bacteria and then that bacteria could I mean again again that's why I like to think about not recycling but reincarnating because that assumes a kind of imparting upon nature that dimension of agency and and maybe awareness but yeah lots of really interesting work happening with bacteria um directed evolution is one of them we're looking we're looking at directed Evolution so high throughput directed evolution of um of bacteria for the production of products and again those products can be a shoe um wearables biomaterials therapeutical Therapeutics and doing that direction computationally totally computationally obviously in in the lab with with with the hero organism the hero bacteria um and and and what's happening today in in um equal microbial synthetic biology synthetic biology that lends itself to ecology and again all of these fields are coming together it's such a wonderful time to be a designer I can think of a better time to be a designer in this world um but with um High throughput directed Evolution and I should say that the physical space in our new lab will have these capsules which which we have designed um that are um that they are designed like growth Chambers or grow rooms um and in those Grow rooms we can basically um program um top-down environmental templating right top-down environmental control of Lights humidity light Etc so light humidity and temperature um while doing a bottom-up genetic regulation so it is a wet lab but in that wet lab you could do at the same time you know genetic genetic modulation regulation and and environmental templating and then again the idea is that in one of those capsules maybe we grow transparent wood and in another capsule we you know we transparent wood for architectural application another capsule we grow a shoe and in another capsule we look at that language you know large language model that we talked about and there's a particular technology associated with that which we're hoping to reveal to the world in February um and in each of those capsules is basically a high throughput computational environment like a breadboard that has think of sort of a physical breadboard environment that has access to oxygen and nitrogen and CO2 and nutritional dispensing and these little capsules could be stressed they're sort of a an ecology in a box and they could be stressed to produce the food of the future or the products of the future or the construction materials of the future um food food is a very interesting one obviously because of food insecurity and and and the issues that we have around both in terms of food insecurity but also in terms of the future of food and what what will remain after we can't eat plants and animals anymore and all we can eat is these false bananas and and and and and um you know and insects as our protein source so there we're thinking you know can we design these capsules to stress an environment and see how that environment behaves think about a kind of a an ecological a a biodiversity chamber right a kind of a time capsule that is designed as a biodiversity chamber where you can program the exact temperature humidity and light um combination uh to emulate the environment from the past so Ohio 1981 December 31st at 5am in the morning what did tomatoes taste like uh to all the way in the future 200 years ago these are the the input the environmental inputs these are some genetic regulations that I'm testing and what might the food of the future or the products of the future or the construction materials of the future um feel like tests like behave like Etc and so these capsules are designed as part of a lab that's why it's been taking us such a long time to get to this point um because we started designing them in 2019 and they're currently literally as I speak to you under construction how well is it understood how to do this dance of control in these different variables in order for various kinds of growth to happen it's not it's never been done before and these capsules have never been designed before so I you know when when when we first decided these are going to be environmental capsules people thought were crazy what are you building what are you making so the answer is that we don't know but we know that there has never been a space like this where you have basically a wet lab and a grow room at that resolution um that granularity uh of of of of of of control over organisms there's a reason why there is this incredible evolution of products in the software space um the hardware space that's a more limiting space that because of the physical infrastructure that we have to test and experiment with things so we really wanted to push on creating a wet lab that is novel in every possible way what could you create in it you could create the future you could create a a you could create an environment of plants talking to each other with a robotic referee and the robotic referee we you know and you could you could set an objective function and let's say for for for for for the uh um transaction driven individuals in the world let's say the objective function is carbon sequestration and um and all of those plants are um are implemented with a gaming engine and they have this reward system right and they're constantly needing to optimize the way in which they carbon sequest we read out the bad guys we leave the good guys and we end up with this like ideal Ecology of carbon sequestering Heroes that connect and communicate with each other and once we have that model this biodiversity chamber we send it out into the field um and we see what happens in nature and that that's sort of what I'm talking about augmenting plants with that extra dimension of of bandwidth that they do not have and they're they're just just last week um I came across a paper um that discusses uh the in Vivo neurons that are that are augmented with a pong game and uh and in a dish they basically present sentience and the beginning of awareness which is which is wonderful like that that you could actually take these neurons from a mouse brain and and you have the electrical circuits and the physiological circuits that enable uh these cells to connect and communicate and together arrive at Sort Of Swarm situation that allows them to act as a system that is not only perceived to be sentient but is actually sentient um Michael Levine calls this a gentle material material that has agency right so so so so this this this is of interest to us because this is sort of again this is emergence post templating you template until you don't need to template anymore because because the system has its own rules right what we don't want to happen with AGI we want to happen with synthetic biology what we don't want to happen online and software with language we want for it to happen with with bio-based materials because that will get us closer to growing things as opposed to assembly and and mechanically yeah putting them together with toxic materials and compounds if I can ask a pothead question for a second so you mentioned just like the silkworms the individualists silkworms got uh to actually learn how to collaborate or actually to collaborate like in a swarm like way you're talking about getting plants to communicate in some interesting way based on an objective function is it possible to have some kind of interface between another kind of organisms humans and nature so like a human to have a conversation with with a plant there already is you know that when we cut freshly cut grass I love the smell but it's a smell of actually it's a smell of distress that the Leaves of Grass are communicating to each other so the grass when it's cut emits green leaf volatiles glvs and those glvs are basically one leaf of grass communicating to another Leaf of grass be careful mind you you're about to be cut these incredible life forms are communicating using a different language than ours we use language models they use molecular models at the moment where we can parse we can we can decode these molecular moments is when we can start having a conversation with plants now of course there is a lot of work around Plant neurobiology it's a real thing plants do not have a nervous system but they have something akin to a nervous system it has a kind of a ecological intelligence that is focused on a particular time scale and the time scale is very very slow slow slow time scale so it is when we can melt these time scales and and and and connect with these plants in terms of the content of the language in this case molecules the duration of the language and we can start having a conversation if not simply to understand what is happening in the plant kingdom Precision agriculture I promise to you will look very very very different right because right now we're using drones to take photos of crops of corn that look bad and when we take that photo it's already too late but if we understand these molecular Footprints and things that they are trying to say the stress that they are trying to communicate then we could of course predict the physiological biolog
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