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Kind: captions Language: en This is a microchip. When you zoom in, you find a nanoscopic computing city. Skyscrapers hundreds of layers tall with hundreds of kilometers of wires connecting everything. And at the very bottom is this transistors, billions of them. They are the ones and zeros of our computer. The chip works by whizzing electrons from transistor to transistor. And the smaller you can make those transistors, the less the signals have to travel. So the faster they can compute. Plus, you can fit more [music] transistors into the same area, resulting in a much more powerful chip. So, for over 50 years, transistors got smaller and smaller, and the number you could fit on a chip doubled every 2 years. This became known as Moore's law, named for Intel's co-founder Gordon Moore after he noticed the pattern back in 1965, and it's been one of the main drivers of the tech industry. But around 2015, progress [music] came to a screeching halt. And we might have never gotten past it if it wasn't for a single company that makes these machines. The machines that saved Moors law. Holy. This is a video about the most complicated commercial product humanity's ever built. That's insane. It costs a whopping $400 million. And it is so bizarre that I want to introduce it to you with a thought experiment. Imagine you are shrunk down to the size of an end and you're given a laser that's strong enough to melt through metal like butter. Next, a tiny droplet of molten tin, roughly the size of a white blood cell, is shot out in front of you around 250 km hour. And your task is to hit this not once, not twice, but three times in a row in 20 micro seconds with your little laser. Well, that is exactly what this machine [music] does. It hits one tiny tin droplet three times in a row, heating each one up to over 220,000 Kelvin. That's roughly 40 times hotter than the surface of the sun. And it doesn't just hit one droplet, it hits 50,000 droplets every single second. >> How often do you miss a laser shot? >> We don't miss them. >> What? You do 150,000 laser shots a second and you don't miss one. >> Exactly. The same machine also contains mirrors that might just be the smoothest objects in the universe. If you scale one up to the size of the Earth, then the largest bump would be no thicker than a playing card. On top of that, it is able to overlay one layer of a chip perfectly on top of another and never be off by more than five atoms. And this is all happening while parts of the machine whip around at accelerations of over 20 GS. For 30 years, almost everyone thought that actually building this machine was impossible. And yet, it exists. There is only one company in the world that can make it. So, what is this company? And what is this impossible machine they've built? This video is sponsored by Brilliant. More about them at the end of the show. Now, just as a quick aside, the makers of this machine didn't actually sponsor this video. We just thought that the science and engineering here were so cool that we had to make a video about it. So, let's jump straight in. To make a microchip, you start by taking silicon dioxide, usually from sand, and purifying it into ultra pure, nearly 100% silicon chunks, which is then melted down in a special furnace. Next, you lower a small seed crystal into the vat. Silicon atoms attach to the crystal, extending its structure. Then you slowly raise the seed crystal while rotating it. And this results in a large single crystal silicon ingot. >> This is where the seed crystal would be >> and then you pull it out. >> Can I touch it? >> Yeah, you can. >> It seems like you would not be able to hold this from here. >> Yes. >> It even feels fragile like if you kind of >> Yeah. I'm scared to break it. >> Yes. >> He's using more force. >> The ingot is then cut into wafers with diamond wire saws. Up to 5,000 of them. after which each wafer is carefully polished. Next, it's coated with a light sensitive material called photoresist. [music] There are different kinds, but in a positive photoresist, the areas exposed to light become weaker and more soluble. So, if you shine light through a patterned mask, you can selectively weaken parts of that coating. [music] Then, you rinse the wafer with a basic solution to wash away the exposed photoresist, leaving the design imprinted. [music] So, now you can actually turn this pattern into physical structures. This is often done by etching into the uncovered silicon by using either chemicals or plasma. And then you deposit a metal like copper to fill in those etched lines. As a last step, you wash away the remaining photoresist. And now you've made a single layer of the chip. We've simplified this cycle down to the main steps. Coat, [music] expose, etch, and deposit. It repeats for every single chip layer. And depending on the chip, there could be anywhere from 10 to 100 layers. The bottom layer is the [music] transistors. This is the most complicated layer, requiring hundreds of steps that all need to be perfect. The higher layers are a little easier. These are the metal wires that carry signals and power. By the end, the completed wafer can have hundreds of chips, [music] which are then cut into separate pieces, packaged, and put into products. But by far the hardest and most crucial step in the process is where you shine light through the mask and onto the wafer. This is photoiththography. And that's because this step determines how small you [music] can make the features. At first, it seems simple. Light passes through the openings and it gets blocked by all the rest. But as you try to print smaller and smaller features, the gaps in the mask start to approach the wavelength of the light. [music] And that causes problems. And we can actually show it because I happen to have a uh this is a mask. This is a reticle. A reticle or a mask carries the design of one chip layer. This reticle is filled with microscopic lines and gaps around 670 nanometers across. >> And if I take like a laser pointer, so this is a red laser. >> Yeah. >> If I shine it through it, then you see this here. >> The laser has a wavelength of around 650 nm. When light hits the reticle, its wave fronts bend as they pass through each gap. So each gap sends out waves that spread out and overlap. Now let's just look at the light from these two gaps. When the peaks of one wave line up with the troughs of the other, we say that the two waves are out of phase and they cancel each other out. So you get dark spots. And when the peaks line up with the peaks, the two waves are in phase. They add up and you get bright spots. [music] You get interference, right? And you get a defraction pattern. >> Now defraction is inevitable. So instead of fighting it, designers actually use it to get the patterns they want. They kind of work backwards from the eventual pattern they want on the wafer and they design the slits so that defraction [music] will occur in such a way that it creates the pattern that they want. You see three dots. Uh the middle dot that's the original one. That's the zero [music] order. And then on the left and the right you can see the first and the minus first. Now in order for [music] us to have this image resolved on the wafer you need to capture the zero and the first and the minus first [music] order. The smaller you make the features, the larger this angle alpha between the zero and first orders becomes. So the larger your lens needs [music] to be to capture the light. The size of the lens is described by the numerical aperture or NA for short, which is just the sign of this angle. So the larger that is, the smaller the features you can print. But there is a hard limit to how large your lens system can be. When this angle is 90° and your numerical aperture is one, well, your lens would have to [music] be infinite. Fortunately, there is one other thing we can change. >> This is a red laser. >> Yeah. >> And a red laser has a wavelength of 650 nanomeish, I would say. >> And if I take a green laser, and this one has a wavelength of uh 532, then you can see that the green dots >> are closer spaced [music] >> than the red dots. That's because the light from the two different gaps doesn't have to travel as far to match up in phase again. So the orders end up closer together. So with a smaller wavelength, you can print smaller patterns using the [music] same lens. All of this is captured by the equation which determines the smallest feature size or critical dimension. But since there's a limit to how much you can increase the numerical aperture I mean two one over time the only way to keep making smaller and smaller features is by using shorter and shorter wavelengths. [music] So this is exactly what happened up until the late 1990s when the industry settled on 193 nanometer deep UV light. This was the light that was used to make all of the most advanced chips right until around 2015. But by that point, scientists had reached the limit to how small they could make the features. And Moore's law was about to run into a brick wall. So a radical change was needed. A change that had been brewing for around 30 years. All the way back in the 1980s, Japanese scientist Hirokino came up with a crazy idea. Why not use much shorter wavelengths like X-rays of around 10 nanometers? In theory, that should allow you to print much smaller features. But you quickly run into a problem. X-rays at these wavelengths have enough energy to eject electrons from their atoms. So most materials absorb them. But unlike medical X-rays, which have wavelengths shorter than 1 nanometer, these are still long enough to interact with air. So air absorbs them, too. That meant that Kinoshida's setup had to be in a vacuum. But even worse, he couldn't use lenses to focus the light because the lenses would absorb it too. So it seemed like this idea would never work. But around 1983, Kinesita stumbled on a paper by Jim Underwood and Troy Barbie. Their work focused on special mirrors that could reflect X-rays with a wavelength of 4.48 nm. So Kinesisha was intrigued. Curved mirrors can focus light just like lenses do. If he [music] could figure out how to make these special mirrors for the wavelength he was using, then this could be another way to do photoiththography. The [music] mirrors work something like this. When light crosses from one medium to another, say from air to glass, it bends or refracts. Some of it goes through and part reflects back. How much gets reflected depends on things like the angle, the light's polarization, and most importantly for us, the difference between the refractive indices [music] of the two media. The larger that difference, the more light is reflected. And Underwood and Barbie used that [music] principle. They made a super thin layer of tungsten less than 1 nanometer thick. Thin enough that X-rays could pass through without immediately being absorbed. When X-rays hit the layer at a specific angle, the tungsten reflected less than 1%. Then they carefully tuned the layer thickness so the path length of the transmitted X-rays was only one quarter of its wavelength. Then they added another layer, this time out of carbon. It has a higher refractive index [music] than tungsten for wavelengths of 4.48 nmters. The X-rays hit the boundary and a little bit more reflects. But this time, the phase is inverted or it's changed by half a wavelength. This happens when any light moves from a lower refractive index to a higher one. Now, by the time this new reflected wave reaches the tungsten boundary, it has traveled another quarter of its wavelength for a half wavelength in total. So the two phases line up and the waves interfere constructively. Underwood and Barbie kept doing this trick for a total of 76 alternating layers so that in total they could reflect back much more of the X-rays. Now they only managed to reflect around 6% of the light but it was a proof of principle that you could reflect X-rays. So Kinoshida saw the possibilities. He got to work and after around two years his team designed and built three tungsten carbon curved multi-layer mirrors to reflect 11 nanometer light and with it he managed to print lines four microns or 4,000 nm thick proving that at least in theory X-ray litography was possible. A year later in 1986 he went to present his findings to the Japanese Society of Applied Physics. Proud and excited he explained his setup and showed his image. But to his horror, the audience refused to believe it. >> Unfortunately, the audience [laughter] was highly skeptical of my talk. >> Kinoshida was devastated. He later said, "People seemed unwilling [music] to believe that we had actually made an image by bending X-rays, and they tended to regard the whole thing as a big fish story." Nobody believed that this was a viable way forward. [music] And unfortunately, the reaction was at least somewhat justified. First, this light isn't naturally produced by anything on Earth. The closest natural source is the sun. >> We had to basically build an artificial sun here on Earth. >> Most scientists, including Kineshida, produced X-ray light using a particle accelerator or a synretron. >> It gives an enormous amount of power. It's as big as a soccer field. You can fuel a whole FAB. The problem is if the light goes out, the whole FEB goes out. >> So each machine needed its own power source. But even if you could produce the light, you'd need to make incredibly smooth mirrors to actually focus and print those tiny features. You would need the smoothest objects in the universe. Okay, so I got a football and I've got a bouncy ball and a cobblestone street. Now, what do you think is going to happen when I drop them? the football basically bounces straight up, but for the bouncy ball, it just shoots off to the side. And that's because the surface is relatively flat for the football, which is much larger, but it's super rough for the bouncy ball. And a similar thing happens with mirrors. If the surface is super rough compared to the size of the wavelength, then the light scatters randomly. Now, it might look smooth, but if you zoom into a mirror, you find something that looks like this. You find all these crazy bumps. And now to measure the roughness, what you do is you take the average of these bumps and that will give you your mean line. Now for a normal household mirror, the average height is about 4,000 silicon atoms. But for Kinoida's mirrors, which not only needed to reflect X-ray light, which has 100 times shorter wavelength, but also needed to minimize scattering, you know, so that all the photons make it onto the wafer, it needed to be way more smooth. It needed to be atomically smooth. In fact, the average bump could only be about 2.3 silicon atoms thick. >> If one mirror would be the size of Germany, the biggest bump would be about a millimeter high. >> But Kinoida refused to give up. >> However, my belief did not change. >> And soon, help would come from an unlikely place. Across the Pacific around 70 km east of San Francisco, is Lawrence Livermore National Lab. a lab that was born out of the cold war, heavily funded by the US government and built for one purpose and one purpose only, nuclear weapons. The lab was founded by the inventor of the cyclron, Ernest Lawrence, and the father of the hydrogen bomb, Edward Teller. And over its lifetime, they designed over 10 fusion type nuclear warheads. So part of their research focused on what happens inside nuclear fusion reactions. fusion reactions released a lot of X-ray light. Light that they had never been able to capture and analyze. But now using those special multi-layer mirrors, there was a chance. One of the scientists tasked with making this work was Andrew Hover. And within a few years, he and his team used multi-layer mirrors to reflect some X-ray light. But then in 1987, Andy got a visit from a professor from Cornell. He was very impressed with the technologies that we developed and he looked at me at the end of the day and said this is all very interesting and very neat and stuff but his m his words and I'll remember it to the day I died was can you do anything useful with this stuff this was the day before a Christmas shutdown in 1987 and I was so inflamed by that that comment that I went home and for the next 10 days I wrote up a multi-page white paper >> he applied these mirrors to ligraphy to print chips using X-rays. Around 5 months later, Andy presented his findings at a conference. But like Inoshida, it was not the response he was hoping for. >> It was extremely negative. That was the low point of my career. I was literally laughed off the stage and I kid you not. every um person who I looked up to in the field, they were listening to my talk and they came up to the microphone and told [music] me basically why it wouldn't work, how stupid an idea it was. Later that week, I flew back and the following Monday, my boss asked me, "How did it go?" And I looked at him and I said, "I will never speak of it again." But then 3 days later, he gets [music] a phone call from someone named Bill Brinkman from Bellaps. >> So I walked over to my boss and I said, "Um, just got this phone call from a guy named Bill Brinkman. Do you know who he is?" And my boss's eyes popped open and said, "Yeah, and he's the executive vice president of AT&T." [music] And I said, "Well, he just called me and asked me to fly out to New Jersey and give a talk." The response from my boss said it all. Um, he basically said, "Well, you got to go. At Bell Labs, Andy found fellow believers, and it couldn't have come at a better time. Over the past 30 years, the US government had invested billions of dollars into national labs to maintain the country's technological edge during the Cold War. But by the late 1980s, the Cold War was slowing down, and all these labs were sitting on research that had commercial potential. So the government encouraged the labs to partner with US companies to turn that research into products and to stimulate the economy [music] and the government would then supply seed money. And so Bell Labs partnered with Andy's labs and two others to keep developing X-ray litography. And by 1993, the first international conference for [music] X-ray litography was held in Japan near Mount Fuji. In the opening address, Kinoshida said that as long as we do not lose the desire that has sprung from within us, technology will steadily advance from the micro to the nano to the pico. They even gave the technology a new name, extreme ultraviolet lithography, or just EUV. But then in 1996, the US government cut funding for the project. This spelled disaster for the big chip companies like Intel. The industry estimated that the 193 nanometer lithography tools would fall behind Moore's law by 2005, but there were no other alternatives. So, Intel, Motorola, AMD, and other companies got together and invested $250 million to keep it going, making it the largest investment ever by private industry in a Department of Energy research project. By the year 2000, the labs had produced this, the engineering test stand. [music] It was the first fully functioning EUV prototype. It produced 9.8 watts of 13.4 nm EUV light which was then reflected by 8 mirrors from the source to the mask to the wafer. It could print 70 nanmter features and it proved that EUV could work. >> It was a milestone to get the engineering test stand to work. It demonstrated to people like Intel that, you know, good engineering will get us there. And then it seems like you've got the prototype. Shouldn't be too hard to then commercialize it. >> That's what they thought. [laughter] >> But the prototype had a major flaw. It could only print about 10 wafers per hour. And to make EUV economically viable, it would have to print hundreds of wafers per hour, 24/7, 365 days a year. The main reason output was so slow was because the light reflected off of eight mirrors and the reticle, which is also a mirror, just with the design imprinted. Traditional masks that allow light to pass through don't work because, well, they absorb all the light. Each mirror had a reflectivity of around 70%, which is close to the max. But after nine bounces, you're only left with 4% of the light, which means that out of every 100 photons, only four make it to the waiver. So, you might think just use way fewer mirrors, but that only works up to a point. When you focus light with any optical system, you always get some distortion. For example, rays that pass through the outer edges of most lenses focus light slightly different from those near the center. This is called spherical aberration. And normal cameras correct for this and other aberrations by using multiple lenses. And a mirror system is no different. You need to have a certain amount of mirrors before you can say I have uh my aberrations under control. In reality, the systems of today have have six mirrors. That helps a little, but after reflecting off six mirrors and the reticle, you're still only left with around 8% of your light. So, they needed to drastically increase the source power to at least 100 W. Now, to most companies, that 10-fold increase seemed impossible. Even people who worked on the engineering test net noted that while EUV technology itself is a done deal, there were 6 zillion engineering challenges to make it a fab line reality. And so one by one, American companies walked away from developing a full UV litography machine. That left just one company, ASML. [music] ASML, which used to stand for advanced semiconductor materials litography, is located in a small nondescript town in the Netherlands. It spun off from Phillips back in the 80s with little more than a chat and a barely working wafer stepper to its name. But Philillips also gave them people. Yoss Benrop ASML's first researcher and Martin Fonden Brink who would eventually become ASML's CTO and EUV's greatest champion >> and he's really like the Steve Jobs of lithography and he saw EUV coming. >> ASML had joined the US EUV consortium earlier and now it became their task to find a way to commercialize EUV. They would work together with their German partner Zeiss where Zeiss would take care of the mirrors and ASML would focus on the light source. One of the first decisions when making any lithography system is deciding which wavelength to use. >> In the early days, anything between 5 and 14 nmters was was explored. >> Okay. >> The the thing is you need to find a source and you need to find optics that reflect the wavelengths, right? >> So, you have to look for the combination. Underwood and Barbie had already made mirrors that could reflect light of around 4 nmters. And since that wavelength is so small, it seems like the obvious choice, but the maximum reflectivity for those mirrors was only around 20%. So after hitting six mirrors, and theoretical, you're just left with 0.00128% [music] of the light, which is way too low. Fortunately, further researchers also looked at two other pairs, silicon and malipinum, which had a theoretical maximum reflectivity of 70% for wavelengths around 30 nanometers and malipinum and burillium with a theoretical maximum reflectivity of 80% for wavelengths around 11 nmters. So, the choice seemed obvious, right? I mean, pick the shorter wavelength and the higher reflectivity. But it turns out that burillium is extremely toxic and it's also difficult to handle. So scientists focused on silicon and malipinum instead. To make the mirrors, Zeiss used a process called sputtering. A target of coating material is bombarded with either plasma or ions causing atoms to be ejected, fly off, and stick to the mirror. This is a messy process. So the layers end up having bumps and gaps. It was a nice trick that actually uh the team in the Netherlands perfected with iron beam. You just shake it a little bit until the atoms falls in the hole where it needs to be and then it's all flat. >> With the mirror design locked in, ASML needed a source for that specific wavelength. >> So it was 13.x. >> Yeah. >> Now the next good question is what's the X? >> Now you look for the Now you look for the source. So there are basically three ways to generate EV uh to build an a sun on Earth. >> The first method which early researchers used was the synretron, but it was quickly rolled out because each machine needed its own source. The other two methods are based on the same principle. When an electron recombines with an ion, the ion drops to a lower energy level and it releases that excess energy as a photon. And if you choose the ion just right, then that photon will have exactly the wavelength you need. Now, there are two ways you can create those ions. The first is you take a metal, heat it up until you get a metal vapor, and then you apply a strong electric field across it. This causes free electrons to knock into nearby atoms [music] and ionize them. If you then turn off the electric field, the electrons recombine with the ions and produce light. This is discharge produced plasma. >> That's the concept we use first >> because of its relative simplicity. And we quickly got [clears throat] it to a few watts. We wanted to get 100 W and we struggled forever. >> So you couldn't scale it. >> We could not scale it. >> They needed a drastic change. So they switched to the second method. This method uses a high-powered laser to hit a target material, creating a plasma that's more than 220,000° C hot. The electrons have so much energy that the nucleus can't hold on to them anymore, and up to 14 electrons escape their orbits. After the laser shuts off, the electrons and ions recombine to produce light. This is laser produced plasma, and it was the only method that seemed scalable. In fact, this was the same method that the engineering test used, a 1700 W laser fired into a stream of gas to produce 13.4 nanometer light. Buton had a big problem. The conversion efficiency, that is the ratio of usable light to the amount of power you put in, was terrible. It was only around 0.5%. That's because while xenon does emit light in the 13 to 14 nm range, there's much more light released around 11 nm. So, most of the energy went into making light that the mirrors couldn't reflect. Plus, the laser didn't ionize all the atoms. So, leftover neutral xenon atoms would strongly reabsorb some of that 13.4 nanome light. So ASML started looking at another material tin. Now tin has a much higher emission peak around 13.5 nanometers which results in a 5 to 10 times higher conversion efficiency than xenon. But just like neutral tin atoms also absorb EUV light. So they came up with a crazy idea to shoot one tiny tin droplet at a time. But to get the required power you would have to make and hit thousands of droplets every second. all of which have to be the exact same shape and size. But it turns out that you can't instantly make thousands of tin droplets that are the exact same. So they found a workaround. To make the droplets, extremely pure tin is melted and pushed through a microscopic nozzle by high pressure nitrogen. This nozzle vibrates at a high frequency, breaking the stream into tiny droplets. These droplets are irregular in size, shape, velocity, and distance. And the whole process is [music] chaotic. >> That's like our magic sauce is how do you modulate that tin jet so it forms the droplets we want and that they're stable. >> I think we found some paper uh that described this process. And it was sort of eyeopening to me that it seems like all the droplets actually come out irregular [music] out of the nozzle, but then before they reach the side where they get hit by the laser, like the little irregular droplets come together to form these perfectly spaced, perfectly regular droplets that are about the same size and [music] shape and all traveling at the same velocity. That feels like magic to me, [music] Jason. >> Yeah, it's it's exactly that. is how do you take a long stream of a tinjet that wants to break up into all these uh irregular droplets and like force onto it that it's going to collapse into a single droplet and then happen again and again and again. >> You also don't have that many variables to play with. You've got the pressure with which you push out the tin and the frequency of the nozzle. Yeah, it seems like a hard problem to solve. there's not a whole lot of variables to play with and so mastering that modulation of the jet is is how we make the droplets. But these droplets not only have to be identical, they have to be moving incredibly fast. >> What will happen is if the next droplet that's coming down the line is too close, then it'll actually get like disturbed and mess up the next plasma event. So we have a requirement which is both that we make 50,000 droplets per second but also that they're traveling extremely fast. >> By 2011 their laser produced plasma source reached 11 watt which was more than double what they managed with their previous source. But they were still limited to just five waivers per hour. So they needed to increase the power and fast because they promised they'd hit 60 waivers per hour by the end of 2011. Unfortunately, this new method had a major flaw. >> Now, the problem with the tin issue, you hit the droplet, you generate EUV with a very decent conversion efficiency. Where does the tin go? Because like uh you know 30 cm away, you have this atomically flat, very beautiful, very expensive mirror from our friends at Zeiss. >> Yeah. >> And in the early days, we would coat the thing within like this. >> These machines need to run for a year. You're putting lers of 10 through this plasma event and a single nanometer of 10, if it was to land on that collector mirror, you'd have to take the collector out of commission. We need to keep it almost perfectly clean for for a year. [music] >> Yeah. How do you even approach that? >> So, our our our main tool here is the hydrogen gas actually. >> They filled the chamber with low pressure hydrogen. This slows and cools the tin particles down. And even if some tin makes it to the collector, the hydrogen pulls it off to form a gas called stenain. This way, the machine cleans the collectors while it's running. But that hydrogen gas also gets hot from all [music] those tin explosions. So they need to keep flushing new, cooler hydrogen into the system while flushing out the stenane and hotter gas. But they had to get the pressure and the flow rate just right. [music] I mean, too little hydrogen and the mirrors would get too dirty, but too much hydrogen would not only absorb too much EUV light, but it would also cause the system to overheat. But the question is, how much heat is there? How much energy is being deposited into the gas and we were stumped for quite some time. If you look at a EV light source, what you'll see is that it's it's kind of like a globe of like purplish red light and you kind of ask yourself like why is that happening? So, we bought an ultraast camera. What we realized is that after every plasma event, there's a shock wave that goes propagating out into the hydrogen gas. And it's extremely repeatable. And you think to yourself, there must be like an explanation for this. And there's this formula, the Taylor vonov formula that explains point source explosions in an environment from like say a nuclear blast out to like supernova. So, I took this formula and it like exactly describes the data. It's just fantastic that we're seeing these like little tiny little supernovas happening in our vessel 50,000 times a second. >> And is that a fair way to think about this? Like creating mini supernova. >> Yeah, it's actually pretty similar. It's almost like very similar to like a type 1A supernova. It turns out where you kind of have an object that just fully evaporates and explodes apart. And when all that energy goes into the hydrogen gas, it produces a a shock wave, a blast wave that comes flying out, which is basically the same thing. If you look up in the night sky, there are these like remnant supernovas that you can see coming from space. Using those energy calculations, they discovered they needed to flush the hydrogen at incredibly high speeds, around 360 km/h. That's more than a category 5 hurricane, even if you know those speeds are at low density. But 2012 came and went and they still didn't have enough power. In fact, by 2013, ASML just reached 50 watts by shooting 50,000 tin [music] droplets per second. But this increased power came at a price because more power means more heat. Heat that ends up slightly shifting the mirrors, resulting in misaligned light and misaligned chip layers. So, SAI built a nervous system directly into the optics. robot guided sensors that constantly measure the exact position and angle of each mirror down to the nanometer at the pico radian which is [music] absolutely insane. >> So how accurate do we need to control this mirror? Now one of the things you can do a thought experiment and I can place a little laser on the side of this mirror. Then we go all the way to the moon and we put a dime here. So then this light travels all the way here and then with the accuracy I can control this mirror. >> Yes, >> I can decide whether I point to this [music] side of the dime or whether I point to this side of the >> What? >> That's crazy. >> So you can see that the pointing accuracy [music] is uh that's also in in pico radiance. Uh that is something very extreme. This allowed them to control the light even when the power increased. While size was doing a stellar job with the optics, ASML was still struggling with the power source. The problem was that the tin droplets were too dense, meaning that most of the emitted EUV light was still getting reabsorbed by the neutral atoms before it could ever reach the collector [music] mirror. >> The way we blasted the droplet was so not enough light, too much debris. To make matters worse, they could see that about 10 years from now, they would need a new generation of machine, a high NA EUV machine. Essentially, one with a larger optic system that could print smaller features. So, what did they do? They decided to double down and invest in the next generation before they even got the current one to work. >> The most doubtful [music] period was in the beginning. So, I started to work on this in 2012. By that time, EUV was not working and there was this uh crazy idiot working on the next generation where we could not even make the EUV light in the first place. >> Not only are you all in on EUV, you're doubling down even before you know if EUV is going to work. >> Yes. >> But to keep funding the development, they needed money and lots of it. So, they turned to the very people who needed this technology. >> ASML reached out to its main customers. Okay, you want this technology for the next generation of chips? Well, you need to make us able to invest more by investing in us. >> Intel invested around $4.1 billion and Samsung and TSMC invested another 1.3 billion combined. So, they can keep the research going. But with no product to show, customers were running out of patience. We were crucified at every conference that the promises we made last year we we were unable to live up to. >> Yeah. >> And he said, "This is what you showed two years ago. This is what you show last year. This is what you're telling me this year. So why would I believe you?" >> They were getting desperate. >> But this was I think about 2012 or or 13. We were struggling to get the EV power up and Kinoshida visited us. I took him to dinner in a small town nearby and across from the restaurant was a Maria chapel and now you know science we have come to the limits of science hey let's go for define intervention so we went to the chapel so Kinoshita just to be safe lit three candles for the three suppliers that were pursuing EV technology at the time and lo and behold and I have the data to prove it there is a very strong correlation between us lighting the candle and uh power going up. [laughter] It's not a causal effect, but there is a strong correlation. >> The big idea was instead of hitting the droplet once, hit it twice. >> One shot to hit the droplet and it expands in like a pancake shape. >> Yeah. >> And then only then have the second shot, the more powerful main pulse where you evaporate the pancake and turn it into a plasma. This was a major breakthrough. >> By changing the target from a droplet to a pancake, you got a larger surface area for the laser to vaporize, but without the cost of adding more debris or neutral atoms, because now the tin is vaporized all at once. By 2014, they finally managed to hit that coveted 100 W mark. But improvements in multi-patterning with 193 nanometers now meant that EUV would only be useful if the source reached [music] at least 200 W and made 125 waiverss per hour. >> The source went from 100 to 200. But as the industry moved on, nobody waits for you, you know, they find other solutions. >> We had to catch up. So it was a moving goalpost. >> One of the problems was how do you perfectly time the laser so you hit each of these droplets? So the analogy is a bit like a golf ball that you need to land in the hole 200 m away. Not like land on the green, not bounce and then get in the hole, but like land in the hole every time. That's the level of precision that we need to deliver the droplets. Those droplets are traveling through this like mastrom of hydrogen flow. The speeds are tremendously high. It's like shoot golf balls through a tornado and then right when it lands at the hole, that's when it needs to get hit by the laser. So in order to basically track the droplets for that we use laser curtains and we can sort of look at when does the droplet pass through a laser curtain. Those scattered photons tell us basically when and where is the droplet and then importantly tells us when to fire the laser. So we actually have to take into account how long will it take for the light pulse to hit the droplet after we send the pulse. Now, by 2015, they were getting closer and closer to that coveted 200 W mark when all of a sudden the ASML board members got summoned. Th this was one of these decisive moments where our customers were really thin on patience. Martin and all the board members were summoned to Korea to show 200 W and they were really fed up with it, you know. Yeah, you either show it now or you you >> go away. And when they entered the plane, the experiment was still running. >> Okay. >> When they exited the plane, they had the first result demonstrating to this is how close we came. >> With the source power up, there was one final problem that had to be solved before they could begin manufacturing their machine. See, while the hydrogen gas did protect the collector mirror from debris, it wasn't perfect. All the intense high energy photons and hydrogen ions zipping around deteriorated a very special top coating on the collector. So they still had to clean the mirrors every 10 hours which you know is terrible for productivity. Martin Funbrink asked for updates every day on their progress. But then one of the engineers noticed that every time they opened up the machine the mirrors suddenly seemed cleaner. >> That he kind of chimed in and said, "Oh uh wait a second. Whenever we open up the machine, oxygen comes in and our problem is solved. Couldn't we think of a way to add just a little oxygen to our system and make sure that the collector stays clean longer? And so they started experimenting uh with the amount of oxygen uh that was needed in the vacuum. And they finally got to this point, okay, if we add so much oxygen, we'll keep the collector clean for longer. >> With this fix, ASML's machine could run continuously for much longer. and it finally became commercially viable. By 2016, orders started pouring in and now all of the most advanced chips [music] need ASML's machine, making them perhaps the most important tech company in the world. ASML's first commercial machines had a numerical aperture of 0.33 and could print 13 nanometer lines. These are called the lowa machines and ASML still makes them. But the machine that Jon's team started working on back in 2012 was the next generation which had a larger [clears throat] optic system so they could print even smaller features. This is the high NA machine with a numerical aperture of 0.55. [music] And we get to see their latest version up close. >> How much is the machine? >> Uh we always say north of €350 million. >> And you can actually buy it, right? >> You can if you want. Yeah. >> If I had the money, I could buy it. >> Yes, you could. How many people have seen this before? >> We really limit the amount of people that get to go inside the clean room. >> ASML's machines are built in a super strict clean room. In any cubic meter, there can be no more than 10 [music] particles, only 0.1 microns large, and nothing bigger than that. A spec of Poland is around 20 microns, and extremely fine sand is around [music] 10 microns. To put all of this in perspective, hospital operating rooms, which have to be extremely [music] clean, only allow a maximum of 10,000 particles per cubic meter that are 0.1 microns [music] wide. >> It's so unfair how much better Mark looks though. [laughter] It is light suit. I feel like a little smurf. >> Okay, so we're going to go through the air showers. So, you're going to have to do as I do. >> Okay, so this is brushing down all the particles that are still on. >> Yeah. So, this is like super clean air blowing us clean. >> This place is huge. >> It's huge. >> It's insane. I've been in a clean room a couple times before, but it's nothing compared to this. Are there any secret areas here where almost no one has access to? >> Uh, I can't tell you. >> Great answer. Okay, so this is the total system. >> This is it. >> This is crazy. Look how big it is. This is the most advanced machine humanity's ever built. It's [music] taken many, many years, decades of development, many billions of dollars, all to get this humongous beauty. So, this is the first highame machine. Yes. So, if you saw pictures on the internet or whatever, >> Yeah. >> that's this machine. So, the very first lines ever printed at 8 nanometers and stuff, that was this machine. The smoothest object on Earth. Yeah. It's all in here. Yeah. >> Wait. So, let me see if I can figure this out. >> This is the light source. That's where they make the extreme ultraviolet. >> Yes. >> And then the laser must come in from Yeah. Let's take a look at the laser. >> In fact, we got to see just how the laser and light source work. >> I think we're entering the laser system here. Mark's just making sure, I think, that we can actually film here. We're not catching anything we're not supposed to. Oh, wow. This looks dangerous. Now, the laser system is covered by all of these brown cabinets, but here is a model version. A carbon dioxide laser of just a few watts enters this amplifier where it bounces around until it's roughly five times its original power. It then goes through a total of four different amplifiers [music] to bring the final laser up to 20,000 W, which is four times stronger than lasers that cut through steel. Over here we have the the amplifiers that generate this this powerful laser beam. Yeah. >> And then it basically comes out and this is part of the beam transport system. >> Yeah. >> Where it's brought to the machine. >> So this pipe here has the big laser beam and this this has a mirror. >> Yes. >> Then the pulses travel to the light source module. >> It kind of looks like a transformer or like a I don't know like a spaceship. There's so many wires going everywhere. Don't touch this. Holy crap. This is pretty big, huh? >> This is insane. And this is just a light source. >> This is just a light source. Are you getting this comparison shot? And so you need all of this >> just to make EUV light. >> Just to make the light. That's incredible. Can we do a little walk around? >> We can do a little walk. >> Let's go. >> So, basically, this is the heart of the source. >> Can I stand on here? Uh, if you're below 137, you can >> I don't I think I am. Woo. And so the thin droplets are coming in from the left. >> Yes. >> Then we're shooting the laser from here. >> Yeah. >> Okay. It explodes >> and then the light >> the light goes out there. One improvement from ASML's first EUV machine to their newest one is the number of pulses that hit the droplet. The first prepulse still flattens the droplet into a pancake. But now there's also a second pre-pulse that further reduces the density. It [music] basically turns it into a low density gas. It verarifies it. And then the final pulse essentially ionizes all [music] of it. So for basically the same power coming from the drive laser, they get even more EUV light. Now if they want even more light, then the only way to do that is by hitting more droplets. [music] And that's exactly what they did. our most recent EV light sources that we're shipping right now, which are around the 500 watt level. Uh we increased the [music] rep rate up to 60,000 times per second. And then we have a road map that's going to go to 100,000 droplets per second. We've actually now already demonstrated this 100,000 droplets per second in the lab. So it's not an if but a win. >> Crazy. >> The three pulses that we use to make the pancake, to blow up the pancake a little bit, and then to evaporate the pancake. Yeah. The first two pulses, they would be coming in through this pipe here. >> Yeah. >> And then the main pulse with the big laser, the laser beam would be delivered through this pipe here. Both the high and low machine shipping out right now use three pulses and eventually they will hit more droplets per second. But the light source is just one small part of the full machine. After bouncing off the collector mirror, the EUV light moves to the illuminator. A set of mirrors shape and focus the light before it [music] hits the reticle. The reticle is the top half, and this module is built in a separate facility and installed later. Next, the light goes into the projection optics box, which is a set of mirrors that shrink the light down. The high machine can shrink the pattern eight times in the vertical direction and four times in the horizontal direction. The mirrors are also much smoother still. If the low NA's mirrors were the size of Germany, the tallest bump would be about a millimeter. But if the high mirrors were the size of the world, the tallest bump would be about the thickness of a playing card. By the combination of both of these improvements, ASML was able to increase the numerical aperture from 0.33 to 0.55. And finally, the light hits the waiver. In order to print around 185 waivers per hour, the reticle whips back and forth at accelerations of over 20 gs. That's over five times the acceleration of a Formula 1 car. And this is some actual footage of what that's like inside this machine. And notice that this is not sped up. But the crazy thing to me about this machine isn't how fast the reticle moves or even how small it can print, but it's just how insanely accurate it needs to be. The most any two layers can be off, which is called the overlay, is [music] 1 nanometer. That's five freaking silicon atoms of precision. That's insane. So typically what we do as system engineers is that we make a budget. [music] So we say hey you get let's say a nanometer and uh and we divide then [music] uh the nanometers uh to to smaller fractions >> the nanometers total. It's not like you your group gets >> you get a nanometer you get no no you get a nanometer in total. Yes. [music] So you have to uh to fight for the for your part of the nanometer. >> [music] >> It's kind of cool to realize that like every smartphone nowadays has has a chip that is made with a machine or that was actually put together here. >> So that's a cool thought. >> Take a look at this. >> It's pretty massive. >> So big. >> So do you cover it up? >> Yes. At a customer fab it will be looking like a big white box. >> I like it better like this. >> Yeah, me too. [music] >> It's funny. You need such a big machine, so much infrastructure to make the tiniest things >> we can make at scale. >> It's inversely proportional. Yeah. Smaller you want to go, the larger everything around it becomes. After the machines are assembled, tested, and approved, they are disassembled to ship all around the world. 5,000 companies supply 100,000 parts, 3,000 cables, 40,000 bolts, and 2 km of hosing. ASML ships their hyena machine in 250 containers spread out over 25 trucks and seven Boeing 747s. Despite all the doubt and setback, EUV finally made it to manufacturing level three decades after Kinoida's first im
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